DocumentCode
3284492
Title
Representation, coding, and rendering of 3D video objects with MPEG-4 and H.264/AVC
Author
Smolic, Aljoscha ; Mueller, K. ; Merkle, P. ; Rein, T. ; Kautzner, M. ; Eisert, P. ; Wiegand, T.
Author_Institution
Dept. of Image Process., Fraunhofer Inst. for Telecommun., Berlin, Germany
fYear
2004
fDate
29 Sept.-1 Oct. 2004
Firstpage
379
Lastpage
382
Abstract
3D video objects provide the same functionalities as virtual computer graphics objects but depict the motion and appearance of real world moving objects. They can be viewed interactively from any direction and integrated in complete 3D scenes with other virtual and real world elements. So far, related work only considered extraction, representation, and rendering methods. Compression and transmission has not yet been studied in detail and combined with the other components into one complete system. In this paper, we present such a complete system for efficient 3D video object extraction, representation, coding, and interactive rendering. Data representation is based on 3D mesh models and view-dependent texture mapping using video textures. The geometry extraction is based on a shape-from-silhouette algorithm. The resulting voxel models are converted into 3D meshes that are coded using MPEG-4 SNHC tools. The corresponding video textures are preprocessed taking the object´s shape into account and coded using an H.264/AVC codec. The presented results illustrate that based on the proposed methods a complete transmission system for 3D video objects can be built.
Keywords
data structures; feature extraction; image representation; image texture; rendering (computer graphics); video codecs; video coding; 3D mesh model; 3D video object coding; 3D video object extraction; 3D video object interactive rendering; 3D video object representation; AVC codec; H.264 codec; MPEG-4 SNHC tool; data representation; geometry extraction; real world moving object; shape-from-silhouette algorithm; video texture; view-dependent texture mapping; virtual computer graphics object; voxel model; Automatic voltage control; Codecs; Computer graphics; Data mining; Geometry; Layout; MPEG 4 Standard; Rendering (computer graphics); Shape; Video compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2004 IEEE 6th Workshop on
Print_ISBN
0-7803-8578-0
Type
conf
DOI
10.1109/MMSP.2004.1436572
Filename
1436572
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