DocumentCode :
3284741
Title :
A Grid Based Graphics Rendering Design
Author :
Zhurong, Zhou ; Wei, Deng ; Yuhui, Qiu ; Linrui, Lu
Author_Institution :
Coll. of Comput. & Inf. Sci., Southwest Univ., Chongqing, China
Volume :
3
fYear :
2009
fDate :
15-17 May 2009
Firstpage :
75
Lastpage :
78
Abstract :
Using the Internet for distributed graphics rendering has long been a dream of many image and animation producers. In this paper, the Alchemi and blender are combined to construct a grid-based graphics rendering system. A grid scheduling using ant colony optimization (ACO) algorithm and fuzzy reputation (FR) aggregation to improve the decision of scheduling is proposed, and a SAH-based kd-Tree used for the rendering process of blender as well. This method, which optimizes rendering with less time spent in the rendering process, in most cases does not affect the final quality of images obtained.
Keywords :
fuzzy set theory; grid computing; optimisation; rendering (computer graphics); scheduling; trees (mathematics); ACO algorithm; Alchemi; Internet; SAH-based kd-Tree; animation; ant colony optimization; blender; distributed graphics rendering; fuzzy reputation aggregation; grid based graphics rendering design; grid scheduling; Ant colony optimization; Application software; Graphics; Information technology; Layout; Peer to peer computing; Processor scheduling; Ray tracing; Rendering (computer graphics); Scheduling algorithm; Alchemi; Ant Colony Optimization; Grid Computing; blender; kd-tree;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology and Applications, 2009. IFITA '09. International Forum on
Conference_Location :
Chengdu
Print_ISBN :
978-0-7695-3600-2
Type :
conf
DOI :
10.1109/IFITA.2009.38
Filename :
5232064
Link To Document :
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