DocumentCode
3285011
Title
The war-gaming training system based on HLA distributed architecture
Author
Lu, Tainchi ; Wu, Guanchi
Author_Institution
Inst. of Comput. Sci. & Inf. Eng., Nat. Chiayi Univ., Taiwan
fYear
2002
fDate
3-6 Dec. 2002
Firstpage
889
Abstract
This paper describes the design of HLA distributed architecture to support an interactive, interoperable, and collaborative war-gaming simulation using Java technology and IEEE standard 1516-High Level Architecture (HLA). Based on the run-time infrastsructure (RTI) services which are specified in HLA and Java application programming interface (API) of the RTI, the proposed distributed virtual environment (DVE) provides a practical foundation to enhance interactivity, portability, and interoperability for distributed simulation. Moreover, we build up a 3D synthetic virtual world for aircraft simulator by means of Java 3D API in which Java 3D technology could support a simple, portable, and flexible programming model for 3D scene construction. From the system implementation and experimental results, we show that the proposed HLA distributed architecture is a practical and scalable design that is applicable for a wide variety of moderate DVEs.
Keywords
IEEE standards; Java; aerospace simulation; aircraft; application program interfaces; digital simulation; groupware; military computing; open systems; HLA distributed architecture; High Level Architecture; IEEE standard 1516; Java 3D API; Java technology; collaborative war-gaming simulation; distributed virtual environment; interactive simulation; interoperable simulation; run-time infrastructure service; war-gaming training system; Aircraft; Computational modeling; Computer architecture; Distributed control; Industrial training; Java; Network servers; Programming profession; Runtime; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers in Education, 2002. Proceedings. International Conference on
Print_ISBN
0-7695-1509-6
Type
conf
DOI
10.1109/CIE.2002.1186104
Filename
1186104
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