• DocumentCode
    3285553
  • Title

    The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example

  • Author

    Lin, Chiu-Pin ; Young, Shelley Shwu-Ching ; Hung, Hui-Chun

  • Author_Institution
    Hsinchu Univ. of Educ., Hsinchu
  • fYear
    2008
  • fDate
    23-26 March 2008
  • Firstpage
    205
  • Lastpage
    207
  • Abstract
    Advances of handheld devices such as a PDA afford learners to conduct synchronous discussions and individual ideas made in a group could be synthesized easily. To achieve effective group learning in the classroom, we proposed a PDA-based English vocabulary acquisition game entitled Wireless Crossword Fan-Tan Game (WiCFG) that facilitates English vocabulary building for constructive learning environment. A Cooperative-Competitive module is embedded into this sharing construction learning environment. It is our hope that the game will facilitate students´ learning motivation and have much fun.
  • Keywords
    computer aided instruction; computer games; notebook computers; English vocabulary acquisition; PDA-based English vocabulary acquisition game; constructive learning environment; game-based constructive learning environment; group learning; handheld devices; synchronous discussions; wireless crossword Fan-Tan game; Buildings; Collaborative work; Educational technology; Electronic learning; Handheld computers; Hardware; Information systems; Modular construction; System testing; Vocabulary; Game-based Learning; WiCFG; Wireless Crossword Fan-Tan Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless, Mobile, and Ubiquitous Technology in Education, 2008. WMUTE 2008. Fifth IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7695-3108-3
  • Type

    conf

  • DOI
    10.1109/WMUTE.2008.50
  • Filename
    4489819