• DocumentCode
    3285638
  • Title

    Concept gaming

  • Author

    Eronen, Pasi J. ; Nuutinen, Jussi ; Rautama, Erkki ; Sutinen, Erkki ; Tarhio, Jorma

  • Author_Institution
    Dept. of Comput. Sci., Joensuu Univ., Finland
  • fYear
    2002
  • fDate
    3-6 Dec. 2002
  • Firstpage
    997
  • Abstract
    Concept learning belongs to the fundamental challenges of educational technology. Contrary to the current trend of designing and implementing contents for various web-based virtual courses, concept learning requires cognitive tools rather than digital materials. We introduce a novel scheme to generate computer games from concept maps made by a teacher or a learner herself. Concept gaming exceeds the potential of previous software packages for concept mapping in a significant feature: it adds excitement and tension to the process of building a meaningful composition of concepts related to each other. In addition, concept gaming supports learning at various levels, from memorizing up to open problem solving.
  • Keywords
    computer aided instruction; computer games; computer science education; distance learning; educational courses; cognitive tools; computer games; concept learning; concept mapping; educational technology; problem solving; software packages; web-based virtual courses; Buildings; Computer science; Educational technology; Genetics; Materials science and technology; Problem-solving; Prototypes; Software packages; Testing; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education, 2002. Proceedings. International Conference on
  • Print_ISBN
    0-7695-1509-6
  • Type

    conf

  • DOI
    10.1109/CIE.2002.1186133
  • Filename
    1186133