DocumentCode :
3285638
Title :
Concept gaming
Author :
Eronen, Pasi J. ; Nuutinen, Jussi ; Rautama, Erkki ; Sutinen, Erkki ; Tarhio, Jorma
Author_Institution :
Dept. of Comput. Sci., Joensuu Univ., Finland
fYear :
2002
fDate :
3-6 Dec. 2002
Firstpage :
997
Abstract :
Concept learning belongs to the fundamental challenges of educational technology. Contrary to the current trend of designing and implementing contents for various web-based virtual courses, concept learning requires cognitive tools rather than digital materials. We introduce a novel scheme to generate computer games from concept maps made by a teacher or a learner herself. Concept gaming exceeds the potential of previous software packages for concept mapping in a significant feature: it adds excitement and tension to the process of building a meaningful composition of concepts related to each other. In addition, concept gaming supports learning at various levels, from memorizing up to open problem solving.
Keywords :
computer aided instruction; computer games; computer science education; distance learning; educational courses; cognitive tools; computer games; concept learning; concept mapping; educational technology; problem solving; software packages; web-based virtual courses; Buildings; Computer science; Educational technology; Genetics; Materials science and technology; Problem-solving; Prototypes; Software packages; Testing; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computers in Education, 2002. Proceedings. International Conference on
Print_ISBN :
0-7695-1509-6
Type :
conf
DOI :
10.1109/CIE.2002.1186133
Filename :
1186133
Link To Document :
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