DocumentCode
3287782
Title
A Quick Algorithm for Snapping 3D Objects in Augmented Reality
Author
Do, Trien V. ; Lee, Jong-Weon
Author_Institution
Game Interface Res. Center, Sejong Univ., Seoul, South Korea
fYear
2009
fDate
8-11 July 2009
Firstpage
61
Lastpage
63
Abstract
This paper describes a quick algorithm for snapping a moving object (being moved by a user) to existing objects in Augmented Reality (AR) environment. Because in AR, human-computer interactions are in the real time mode, the algorithm should be fast enough not to affect the scene rendering but still assure accuracy. It is currently designed to deal with primitive geometries such as cubes, cones, cylinders, spheres. And it should work well even after these geometries are transformed with scaling, rotating, moving operations. The main idea of the algorithm is that for each kind of geometry, some ldquohot spotsrdquo are defined. Each hot spot is a sphere with a certain radius. If the center point of the moving object is within a hot spot of any existing geometry it will be snapped to this geometry at that hot spot. This algorithm is already employed in an AR modeling system to evaluate its efficiency.
Keywords
augmented reality; computational geometry; human computer interaction; rendering (computer graphics); solid modelling; 3D object snapping; augmented reality; hot spot; human-computer interaction; primitive geometry; quick algorithm; real time mode; scene rendering; Augmented reality; Cameras; Computer displays; Geometry; Laboratories; Layout; Object detection; Real time systems; Solid modeling; Virtual reality; 3D snapping; Augmented Reality; Hot spot; Real time Algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Virtual Reality, 2009. ISUVR '09. International Symposium on
Conference_Location
Gwangju
Print_ISBN
978-1-4244-4437-3
Electronic_ISBN
978-0-7695-3704-7
Type
conf
DOI
10.1109/ISUVR.2009.23
Filename
5232256
Link To Document