DocumentCode
3289708
Title
´Knee-Deep in the Data´: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games
Author
McDonough, Jerome P.
fYear
2012
fDate
4-7 Jan. 2012
Firstpage
1625
Lastpage
1634
Abstract
The Reference Model for an Open Archival Information System has been extraordinarily influential within the digital preservation community. The Preserving Virtual Worlds project explored the application of the OAIS Reference Model for the preservation of computer games, videogames and electronic literature within a research library setting. This paper identifies practical problems in determining the appropriate range of representation and context information needed to preserve computer games and discusses possible solutions to those problems.
Keywords
computer games; information retrieval systems; research libraries; OAIS reference model; Preserving Virtual Worlds project; computer game preservation; digital preservation community; electronic literature; open archival information system; research library; videogames; Communities; Computational modeling; Computers; Context; Games; Libraries; Ontologies; OAIS; digital preservation; metadata; videogames;
fLanguage
English
Publisher
ieee
Conference_Titel
System Science (HICSS), 2012 45th Hawaii International Conference on
Conference_Location
Maui, HI
ISSN
1530-1605
Print_ISBN
978-1-4577-1925-7
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2012.1
Filename
6149082
Link To Document