• DocumentCode
    3289708
  • Title

    ´Knee-Deep in the Data´: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games

  • Author

    McDonough, Jerome P.

  • fYear
    2012
  • fDate
    4-7 Jan. 2012
  • Firstpage
    1625
  • Lastpage
    1634
  • Abstract
    The Reference Model for an Open Archival Information System has been extraordinarily influential within the digital preservation community. The Preserving Virtual Worlds project explored the application of the OAIS Reference Model for the preservation of computer games, videogames and electronic literature within a research library setting. This paper identifies practical problems in determining the appropriate range of representation and context information needed to preserve computer games and discusses possible solutions to those problems.
  • Keywords
    computer games; information retrieval systems; research libraries; OAIS reference model; Preserving Virtual Worlds project; computer game preservation; digital preservation community; electronic literature; open archival information system; research library; videogames; Communities; Computational modeling; Computers; Context; Games; Libraries; Ontologies; OAIS; digital preservation; metadata; videogames;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Science (HICSS), 2012 45th Hawaii International Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1530-1605
  • Print_ISBN
    978-1-4577-1925-7
  • Electronic_ISBN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2012.1
  • Filename
    6149082