DocumentCode
3291566
Title
High-speed parallel wavelet algorithm based on CUDA and its application in three-dimensional surface texture analysis
Author
Jianjun, Wang ; WenLong, Lu ; Xiaojun, Liu ; Xiangqian, Jiang
Author_Institution
State Key Lab. of Digital Manuf. Equip. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan, China
fYear
2011
fDate
15-17 April 2011
Firstpage
2249
Lastpage
2252
Abstract
A new efficient parallel wavelet algorithm was presented in order to speed up wavelet transform in three dimensional surface texture analysis. It is based NVIDIA´s CUDA (Compute Unified Device Architecture), a new general purpose parallel programming model and instruction set architecture that leverage computational problems on GPU more efficient than CPU. Compared with CPU, GPU has evolved into a highly parallel, multithread, multicore processor with tremendous computational horsepower and very high memory bandwidth. GPU is well-suited to address data-parallel computation problems rather than flow controlled problems. Wavelet transform can use data-parallel programming model so data elements will be mapped to parallel processing threads to speed up the computations. CUDA wavelet decomposition and reconstruction algorithms were realized based on the analysis above. Experiments show that the parallelization of the fast wavelet decomposition transform for GPU speedup 34×-38× over CPU, reconstruction transform speedup 29x-33x over CPU.
Keywords
computer graphic equipment; computer graphics; coprocessors; general purpose computers; instruction sets; multi-threading; multiprocessing systems; parallel algorithms; parallel architectures; wavelet transforms; CUDA; GPU; NVIDIA; computational horsepower; compute unified device architecture; data-parallel computation problems; data-parallel programming model; general purpose parallel programming model; high-speed parallel wavelet algorithm; instruction set architecture; memory bandwidth; multicore processor; multithread processor; parallel processor; reconstruction transform speedup; three-dimensional surface texture analysis; Convolution; Graphics processing unit; Instruction sets; Surface waves; Wavelet analysis; Wavelet transforms; CUDA; GPU; Wavelet; surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Electric Information and Control Engineering (ICEICE), 2011 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-8036-4
Type
conf
DOI
10.1109/ICEICE.2011.5778225
Filename
5778225
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