DocumentCode :
3291566
Title :
High-speed parallel wavelet algorithm based on CUDA and its application in three-dimensional surface texture analysis
Author :
Jianjun, Wang ; WenLong, Lu ; Xiaojun, Liu ; Xiangqian, Jiang
Author_Institution :
State Key Lab. of Digital Manuf. Equip. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan, China
fYear :
2011
fDate :
15-17 April 2011
Firstpage :
2249
Lastpage :
2252
Abstract :
A new efficient parallel wavelet algorithm was presented in order to speed up wavelet transform in three dimensional surface texture analysis. It is based NVIDIA´s CUDA (Compute Unified Device Architecture), a new general purpose parallel programming model and instruction set architecture that leverage computational problems on GPU more efficient than CPU. Compared with CPU, GPU has evolved into a highly parallel, multithread, multicore processor with tremendous computational horsepower and very high memory bandwidth. GPU is well-suited to address data-parallel computation problems rather than flow controlled problems. Wavelet transform can use data-parallel programming model so data elements will be mapped to parallel processing threads to speed up the computations. CUDA wavelet decomposition and reconstruction algorithms were realized based on the analysis above. Experiments show that the parallelization of the fast wavelet decomposition transform for GPU speedup 34×-38× over CPU, reconstruction transform speedup 29x-33x over CPU.
Keywords :
computer graphic equipment; computer graphics; coprocessors; general purpose computers; instruction sets; multi-threading; multiprocessing systems; parallel algorithms; parallel architectures; wavelet transforms; CUDA; GPU; NVIDIA; computational horsepower; compute unified device architecture; data-parallel computation problems; data-parallel programming model; general purpose parallel programming model; high-speed parallel wavelet algorithm; instruction set architecture; memory bandwidth; multicore processor; multithread processor; parallel processor; reconstruction transform speedup; three-dimensional surface texture analysis; Convolution; Graphics processing unit; Instruction sets; Surface waves; Wavelet analysis; Wavelet transforms; CUDA; GPU; Wavelet; surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electric Information and Control Engineering (ICEICE), 2011 International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-8036-4
Type :
conf
DOI :
10.1109/ICEICE.2011.5778225
Filename :
5778225
Link To Document :
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