• DocumentCode
    3294334
  • Title

    Closed form and geometric algorithms for real-time control of an avatar

  • Author

    Semwal, Sudhanshu K. ; Hightower, Ron ; Stansfield, Sharon

  • Author_Institution
    Sandia Nat. Labs., Albuquerque, NM, USA
  • fYear
    1996
  • fDate
    30 Mar-3 Apr 1996
  • Firstpage
    177
  • Lastpage
    184
  • Abstract
    In a virtual environment with multiple participants, it is necessary that the user´s actions be replicated by synthetic human forms. Whole-body digitizers would be the most realistic solution for capturing the individual participant´s human form, however the best of the digitizers available are not interactive and are therefore not suitable for real-time interaction. Usually, a limited number of sensors are used as constraints on the synthetic human form. Inverse kinematics algorithms are applied to satisfy these sensor constraints. These algorithms result in slower interaction because of their iterative nature, especially when there are a large number of participants. To support real-time interaction in a virtual environment, there is a need to generate closed-form solutions and fast searching algorithms. In this paper, a new closed-form solution for the arms (and legs) is developed using two magnetic sensors. In developing this solution, we use the biomechanical relationship between the lower arm and the upper arm to provide an analytical, non-iterative solution. We have also outlined a solution for the whole human body by using up to ten magnetic sensors to break the human skeleton into smaller kinematic chains. In developing our algorithms, we use the knowledge of natural body postures to generate faster solutions for real-time interaction
  • Keywords
    biomechanics; computational geometry; computerised control; interactive devices; kinematics; magnetic sensors; real-time systems; virtual reality; analytical noniterative solution; avatars; biomechanical relationship; closed-form algorithms; fast searching algorithms; geometric algorithms; human skeleton; inverse kinematics algorithms; kinematic chains; legs; lower arm; magnetic sensors; multiple participants; natural body postures; real-time control; real-time interaction; sensor constraints; synthetic human forms; upper arm; user actions replication; virtual environment; whole-body digitizers; Arm; Closed-form solution; Humans; Iterative algorithms; Kinematics; Leg; Magnetic analysis; Magnetic sensors; Skeleton; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1996., Proceedings of the IEEE 1996
  • Conference_Location
    Santa Clara, CA
  • Print_ISBN
    0-8186-7296-X
  • Type

    conf

  • DOI
    10.1109/VRAIS.1996.490526
  • Filename
    490526