DocumentCode :
3295437
Title :
How much memory is needed to win infinite games?
Author :
Dziembowski, Stefan ; Jurdzinski, Marcin ; Walukiewicz, Igor
Author_Institution :
Inst. of Inf., Warsaw Univ., Poland
fYear :
1997
fDate :
29 Jun-2 Jul 1997
Firstpage :
99
Lastpage :
110
Abstract :
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synthesis of reactive programs and to the theory of automata on infinite objects. We provide matching upper and lower bounds for the size of memory needed by winning strategies in games with a fixed winning condition. We also show that in the general case the LAR (latest appearance record) data structure of Gurevich and Harrington is optimal. Then we propose a more succinct way of representing winning strategies by means of parallel compositions of transition systems. We study the question: which classes of winning conditions admit only polynomial-size blowup of strategies in this representation
Keywords :
automata theory; computational complexity; game theory; graph colouring; I/O automata; data structure; finitely coloured graphs; infinite games; latest appearance record; polynomial-size blowup; reactive programs; size of memory; two-player games; upper and lower bounds; winning strategies; Automata; Computer science; Control systems; Data structures; Game theory; History; Informatics; Logic; Polynomials; Size measurement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Logic in Computer Science, 1997. LICS '97. Proceedings., 12th Annual IEEE Symposium on
Conference_Location :
Warsaw
ISSN :
1043-6871
Print_ISBN :
0-8186-7925-5
Type :
conf
DOI :
10.1109/LICS.1997.614939
Filename :
614939
Link To Document :
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