DocumentCode
3295437
Title
How much memory is needed to win infinite games?
Author
Dziembowski, Stefan ; Jurdzinski, Marcin ; Walukiewicz, Igor
Author_Institution
Inst. of Inf., Warsaw Univ., Poland
fYear
1997
fDate
29 Jun-2 Jul 1997
Firstpage
99
Lastpage
110
Abstract
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synthesis of reactive programs and to the theory of automata on infinite objects. We provide matching upper and lower bounds for the size of memory needed by winning strategies in games with a fixed winning condition. We also show that in the general case the LAR (latest appearance record) data structure of Gurevich and Harrington is optimal. Then we propose a more succinct way of representing winning strategies by means of parallel compositions of transition systems. We study the question: which classes of winning conditions admit only polynomial-size blowup of strategies in this representation
Keywords
automata theory; computational complexity; game theory; graph colouring; I/O automata; data structure; finitely coloured graphs; infinite games; latest appearance record; polynomial-size blowup; reactive programs; size of memory; two-player games; upper and lower bounds; winning strategies; Automata; Computer science; Control systems; Data structures; Game theory; History; Informatics; Logic; Polynomials; Size measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Logic in Computer Science, 1997. LICS '97. Proceedings., 12th Annual IEEE Symposium on
Conference_Location
Warsaw
ISSN
1043-6871
Print_ISBN
0-8186-7925-5
Type
conf
DOI
10.1109/LICS.1997.614939
Filename
614939
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