DocumentCode
3297354
Title
The Role of Objects in the Coordination of Knowledge-Intensive Projects: A Study of Computer Games Development
Author
Scarbrough, Harry ; Panourgias, Niki ; Nandhakumar, Joe
Author_Institution
Univ. of Warwick, Coventry, UK
fYear
2012
fDate
4-7 Jan. 2012
Firstpage
4952
Lastpage
4960
Abstract
This paper addresses the role of objects in enabling the coordination of highly knowledge-intensive projects. An empirical study of project work in the computer games sector explored the role played by milestone schedules. We found that such objects played a central role in coordination in several related ways which could not be explained in terms of previous theorizing. First, such objects exhibited a capacity to act as a meta-object; i.e. representing and inter-relating other objects. Second, through their narrative quality, these objects were critical to collaborating groups´ ability to respond to the emergent features of project work. Third, by representing the practices of different groups temporally, these objects made them more accountable to management control.
Keywords
computer games; groupware; project management; software development management; computer games development; group ability collaboration; knowledge-intensive project coordination; meta-object; milestone schedules; narrative quality; object role; Companies; Computers; Games; Interviews; Project management; Schedules;
fLanguage
English
Publisher
ieee
Conference_Titel
System Science (HICSS), 2012 45th Hawaii International Conference on
Conference_Location
Maui, HI
ISSN
1530-1605
Print_ISBN
978-1-4577-1925-7
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2012.665
Filename
6149494
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