DocumentCode :
3298534
Title :
Exploration on personnel training for regional game industry development
Author :
Xu, Xiang ; Zou, Kun
Author_Institution :
Dept. of Comput. Eng., Univ. of Electron. Sci. & Technol., Zhongshan, China
fYear :
2010
fDate :
25-27 June 2010
Firstpage :
128
Lastpage :
130
Abstract :
This paper analyzes the development of the game recreation industry of Zhongshan City, as well as the teaching conditions of the local independent institute, based on which some explorations on the modes of nurturing talents for game specialty are made. First, the objective of personnel training for game specialty is claimed to be fostering the compound talents with the abilities of creative design and application development. Then the construction of the professional curriculum is discussed accordingly, and a multi-level curriculum is presented which consists of foundation courses, professional core courses and electives. Besides, the teaching contents and methods reform of some correlative courses are probed. Finally, the platform building for the practice training is also studied in detail.
Keywords :
Animation; Cities and towns; Electronics industry; Games; Industrial training; Manufacturing industries; Personnel; Technological innovation; Toy industry; Toy manufacturing industry; game recreation industry; game specialty; independent institute;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Educational and Network Technology (ICENT), 2010 International Conference on
Conference_Location :
Qinhuangdao, China
Print_ISBN :
978-1-4244-7660-2
Electronic_ISBN :
978-1-4244-7662-6
Type :
conf
DOI :
10.1109/ICENT.2010.5532143
Filename :
5532143
Link To Document :
بازگشت