• DocumentCode
    3298534
  • Title

    Exploration on personnel training for regional game industry development

  • Author

    Xu, Xiang ; Zou, Kun

  • Author_Institution
    Dept. of Comput. Eng., Univ. of Electron. Sci. & Technol., Zhongshan, China
  • fYear
    2010
  • fDate
    25-27 June 2010
  • Firstpage
    128
  • Lastpage
    130
  • Abstract
    This paper analyzes the development of the game recreation industry of Zhongshan City, as well as the teaching conditions of the local independent institute, based on which some explorations on the modes of nurturing talents for game specialty are made. First, the objective of personnel training for game specialty is claimed to be fostering the compound talents with the abilities of creative design and application development. Then the construction of the professional curriculum is discussed accordingly, and a multi-level curriculum is presented which consists of foundation courses, professional core courses and electives. Besides, the teaching contents and methods reform of some correlative courses are probed. Finally, the platform building for the practice training is also studied in detail.
  • Keywords
    Animation; Cities and towns; Electronics industry; Games; Industrial training; Manufacturing industries; Personnel; Technological innovation; Toy industry; Toy manufacturing industry; game recreation industry; game specialty; independent institute;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Educational and Network Technology (ICENT), 2010 International Conference on
  • Conference_Location
    Qinhuangdao, China
  • Print_ISBN
    978-1-4244-7660-2
  • Electronic_ISBN
    978-1-4244-7662-6
  • Type

    conf

  • DOI
    10.1109/ICENT.2010.5532143
  • Filename
    5532143