DocumentCode
3298534
Title
Exploration on personnel training for regional game industry development
Author
Xu, Xiang ; Zou, Kun
Author_Institution
Dept. of Comput. Eng., Univ. of Electron. Sci. & Technol., Zhongshan, China
fYear
2010
fDate
25-27 June 2010
Firstpage
128
Lastpage
130
Abstract
This paper analyzes the development of the game recreation industry of Zhongshan City, as well as the teaching conditions of the local independent institute, based on which some explorations on the modes of nurturing talents for game specialty are made. First, the objective of personnel training for game specialty is claimed to be fostering the compound talents with the abilities of creative design and application development. Then the construction of the professional curriculum is discussed accordingly, and a multi-level curriculum is presented which consists of foundation courses, professional core courses and electives. Besides, the teaching contents and methods reform of some correlative courses are probed. Finally, the platform building for the practice training is also studied in detail.
Keywords
Animation; Cities and towns; Electronics industry; Games; Industrial training; Manufacturing industries; Personnel; Technological innovation; Toy industry; Toy manufacturing industry; game recreation industry; game specialty; independent institute;
fLanguage
English
Publisher
ieee
Conference_Titel
Educational and Network Technology (ICENT), 2010 International Conference on
Conference_Location
Qinhuangdao, China
Print_ISBN
978-1-4244-7660-2
Electronic_ISBN
978-1-4244-7662-6
Type
conf
DOI
10.1109/ICENT.2010.5532143
Filename
5532143
Link To Document