DocumentCode
3299088
Title
Point Based Rendering of Implicit 4-Dimensional Surfaces
Author
Balsys, Ron J. ; Suffern, Kevin G.
Author_Institution
Fac. of Bus. & Inf., Central Queensland Univ., Rockhampton, QLD
fYear
2007
fDate
14-17 Aug. 2007
Firstpage
31
Lastpage
40
Abstract
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in a 4D volume. A 4D function interval exclusion test is used to speed up the rendering of 4D Implicit surfaces in this hyper-volume. A 4D orthonormal basis function is used to define a 4D camera, which projects isometric or perspective views onto a plane in 4D for viewing. The technique requires evaluations of 4D implicit surface functions and gradients to render shaded images. The technique also allows for hidden surface elimination using a z-buffer modified for use in a 4D space. We give examples of its use in rendering some 4D surfaces and discuss problems with the technique. The algorithm can be generalised to higher dimensions.
Keywords
computational geometry; rendering (computer graphics); surface fitting; 4D camera; 4D function interval exclusion test; 4D geometry; 4D implicit surface function; 4D orthonormal basis function; point based rendering algorithm; z-buffer; Australia; Books; Cameras; Geometry; Hypercubes; Informatics; Information technology; Rendering (computer graphics); Slabs; Testing; 16-tree; 4D implicit surfaces; intervals; points;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2007. CGIV '07
Conference_Location
Bangkok
Print_ISBN
0-7695-2928-3
Type
conf
DOI
10.1109/CGIV.2007.65
Filename
4293645
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