• DocumentCode
    3299115
  • Title

    A simple and quick method for rendering underwater optical effect

  • Author

    Bo, Qin ; Kai, Liu ; Cui, Xie

  • Author_Institution
    Comput. Sci. Dept., Ocean Univ. of China, Qingdao
  • fYear
    2007
  • fDate
    14-17 Aug. 2007
  • Firstpage
    49
  • Lastpage
    53
  • Abstract
    Underwater optical effect simulation is an important part of simulating natural scene. However, computing these effects is difficult and time-consuming, since light refracts when passing through waves. To address the problem, this paper proposes a simple and quick method for rendering underwater scenes, including the shafts of light refracted by the dynamic water surface, caustics caused by the effects of light and shadows beneath the creatures in the water. The method simplifies the Iwasaki´s method to save the computation-time by an eye-irrelative method calculating the intensities of the illumination volumes with parts of intersection points of Iwasaki´s. As the experiment results show that our method got a high frame rate with an acceptable quality for real-time applications.
  • Keywords
    rendering (computer graphics); eye-irrelative method; underwater optical effect rendering; underwater optical effect simulation; Computational modeling; Computer simulation; Layout; Lighting; Optical buffering; Optical refraction; Optical scattering; Ray tracing; Rendering (computer graphics); Shafts; Eye-irrelative; Illumination; Real-Time Rendering; Volumes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualisation, 2007. CGIV '07
  • Conference_Location
    Bangkok
  • Print_ISBN
    0-7695-2928-3
  • Type

    conf

  • DOI
    10.1109/CGIV.2007.13
  • Filename
    4293647