DocumentCode
3299115
Title
A simple and quick method for rendering underwater optical effect
Author
Bo, Qin ; Kai, Liu ; Cui, Xie
Author_Institution
Comput. Sci. Dept., Ocean Univ. of China, Qingdao
fYear
2007
fDate
14-17 Aug. 2007
Firstpage
49
Lastpage
53
Abstract
Underwater optical effect simulation is an important part of simulating natural scene. However, computing these effects is difficult and time-consuming, since light refracts when passing through waves. To address the problem, this paper proposes a simple and quick method for rendering underwater scenes, including the shafts of light refracted by the dynamic water surface, caustics caused by the effects of light and shadows beneath the creatures in the water. The method simplifies the Iwasaki´s method to save the computation-time by an eye-irrelative method calculating the intensities of the illumination volumes with parts of intersection points of Iwasaki´s. As the experiment results show that our method got a high frame rate with an acceptable quality for real-time applications.
Keywords
rendering (computer graphics); eye-irrelative method; underwater optical effect rendering; underwater optical effect simulation; Computational modeling; Computer simulation; Layout; Lighting; Optical buffering; Optical refraction; Optical scattering; Ray tracing; Rendering (computer graphics); Shafts; Eye-irrelative; Illumination; Real-Time Rendering; Volumes;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2007. CGIV '07
Conference_Location
Bangkok
Print_ISBN
0-7695-2928-3
Type
conf
DOI
10.1109/CGIV.2007.13
Filename
4293647
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