• DocumentCode
    3299276
  • Title

    A method to generate wet and broken-up animal fur

  • Author

    Bruderlin, Armin

  • Author_Institution
    Sony Pictures Imageworks, Culver City, CA, USA
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    242
  • Lastpage
    249
  • Abstract
    This paper describes part of the pipeline which we have implemented for the creation of hair and fur for the upcoming motion picture “Stuart Little”. In particular, we discuss the two effects of producing wet fur and broken-up dry fur. We assume that our animal models consist of a connected set of NURBS patches, which define the skin onto which the individual hairs are placed. A wet fur look is achieved by clumping together of neighboring hairs within certain clumping areas on the skin. The definition of these clumping areas can be either static or animated, the latter to simulate spouts of water hitting parts of the fur coat, making it increasingly wet. A broken-up fur look is generated by breaking of hairs along certain fur-tracks on the skin
  • Keywords
    computer animation; realistic images; rendering (computer graphics); NURBS patches; Stuart Little; animal models; broken-up animal fur; clumping areas; fur-tracks; wet animal fur; Animals; Animation; Hair; Motion pictures; Pipelines; Rendering (computer graphics); Skin; Spline; Surface reconstruction; Surface topography;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 1999. Proceedings. Seventh Pacific Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-7695-0293-8
  • Type

    conf

  • DOI
    10.1109/PCCGA.1999.803368
  • Filename
    803368