DocumentCode
3299332
Title
Making 3D textures practical
Author
Bajaj, Chandrajit ; Ihm, Insung ; Park, Sanghun
Author_Institution
Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
fYear
1999
fDate
1999
Firstpage
259
Abstract
While 2D texture mapping is one of the most powerful rendering techniques that make 3D objects appear visually interesting, it suffers from visual artifacts produced when 2D image patterns are wrapped onto the surface of objects with arbitrary shapes. On the other hand, 3D texture mapping generates highly natural visual effects in which objects appear carved from lumps of materials rather than laminated with thin sheets as in 2D texture mapping. Storing 3D texture images in a table for fast mapping computations, instead of evaluating procedures on the fly, however, has been considered impractical due to the extremely high memory requirements. In this paper, we present a new effective method for 3D texture mapping designed for real-time rendering of polygonal models. Our scheme attempts to resolve the potential texture memory problem arising from the very large size of 3D images by compressing them using a wavelet-based encoding method. The experimental results on various non-trivial 3D textures and polygonal models show that high compression rates are achieved with few visual artifacts in the rendered image and a small impact on rendering time. The simplicity of our compression-based scheme will make it possible to implement practical 3D texture mapping in software/hardware rendering systems including the real-time 3D graphics APIs like OpenGL and Direct3D
Keywords
data compression; image coding; image texture; realistic images; rendering (computer graphics); wavelet transforms; 3D texture mapping; Direct3D; OpenGL; fast mapping computations; highly natural visual effects; polygonal models; potential texture memory problem; real-time rendering; rendering; wavelet-based encoding method; Graphics; Hardware; Image coding; Image resolution; Real time systems; Rendering (computer graphics); Shape; Sheet materials; Surface texture; Visual effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 1999. Proceedings. Seventh Pacific Conference on
Conference_Location
Seoul
Print_ISBN
0-7695-0293-8
Type
conf
DOI
10.1109/PCCGA.1999.803370
Filename
803370
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