DocumentCode :
3299898
Title :
Evolution of artificial muscle-based robotic locomotion in PhysX
Author :
Glette, Kyrre ; Hovin, Mats
Author_Institution :
Dept. of Inf., Univ. of Oslo, Oslo, Norway
fYear :
2010
fDate :
18-22 Oct. 2010
Firstpage :
1114
Lastpage :
1119
Abstract :
This paper investigates advanced features of the PhysX physics simulation engine for simulated robotic evolution, with the goal of applying the results to a real world soft robotic system which is under construction. The cloth feature in PhysX has the potential of taking into account complex dynamics while at the same time being accelerated by a graphics processing unit. As an initial approach, muscle-shaped structures are simulated with the cloth feature and employed as actuators in a robotic structure where both morphology and control parameters are subject to optimization by a genetic algorithm. A linear and a spring-damper-based model have also been applied for reference. Stable locomotion has been successfully evolved, however, attention to simulation parameters has been necessary in order to avoid simulator instability.
Keywords :
computer graphic equipment; evolutionary computation; legged locomotion; position control; PhysX; artificial muscle; graphics processing unit; physics simulation engine; robotic locomotion; simulated robotic evolution; soft robotic system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems (IROS), 2010 IEEE/RSJ International Conference on
Conference_Location :
Taipei
ISSN :
2153-0858
Print_ISBN :
978-1-4244-6674-0
Type :
conf
DOI :
10.1109/IROS.2010.5649534
Filename :
5649534
Link To Document :
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