DocumentCode
3300675
Title
Interactive terrain rendering and volume visualization on the Princeton Engine
Author
Kaba, Jim ; Matey, Jim ; Stoll, Gordon ; Taylor, Herb ; Hanrahan, Pat
Author_Institution
David Sarnoff Res. Center, Princeton, NJ, USA
fYear
1992
fDate
19-23 Oct 1992
Firstpage
349
Lastpage
355
Abstract
The implementation of truly interactive volume visualization and terrain rendering algorithms on the Princeton Engine (PE) video supercomputer is described. The PE is a single-instruction multiple-data (SIMD) computer. Since it was originally developed as a real-time digital television system simulator, it possesses many of the attributes necessary for interactive visualization: high-resolution displays, high-bandwidth I/O, supercomputer class computational performance, and a local memory array large enough to store multiple Landsat scenes and data volumes. It is shown that it is possible to generate truly interactive terrain rendering and volume visualization by computing images in real-time, at multiple frames/second
Keywords
computer graphic equipment; image processing; multiprocessing systems; remote sensing; rendering (computer graphics); special purpose computers; Princeton Engine; computational performance; high-bandwidth I/O; high-resolution displays; local memory array; multiple Landsat scenes; single-instruction multiple-data; supercomputer; terrain rendering; video supercomputer; volume visualization; Computational modeling; Computer displays; Data visualization; Digital TV; Engines; High performance computing; Real time systems; Remote sensing; Satellites; Supercomputers;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1992. Visualization '92, Proceedings., IEEE Conference on
Conference_Location
Boston, MA
Print_ISBN
0-8186-2897-9
Type
conf
DOI
10.1109/VISUAL.1992.235189
Filename
235189
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