• DocumentCode
    3300736
  • Title

    Optimizing triangulations by curvature equalization

  • Author

    Scarlatos, Lori L. ; Pavlidis, Theo

  • Author_Institution
    Grumman Data Systems, Woodbury, NY, USA
  • fYear
    1992
  • fDate
    19-23 Oct 1992
  • Firstpage
    333
  • Lastpage
    339
  • Abstract
    An algorithm that attempts to improve a triangulation by shifting the vertices so that curvature within the triangles is nearly equal is presented. Unnecessary triangles are removed. The method is an effective way of guaranteeing that the triangle vertices are points of higher curvature, and that the triangle edges correspond to distinctive edges on the surfaces. Triangulations of surfaces with constant curvature-and hence no distinctive features-will gain nothing from this or any other optimization algorithm. As demonstrated by the results, the techinque of moving triangle vertices can improve some triangulation models. Greatest improvements occur with surfaces characterized by sharp edges, such as the pyramid and ridge models. Less improvement occurs on models that already approximate the surface topology and/or have less distinctive features
  • Keywords
    cartography; computational geometry; graph theory; cartography; constant curvature; curvature equalization; optimization algorithm; pyramid; ridge models; sharp edges; surface topology; triangle edges; triangle vertices; triangulations; vertices; Computer displays; Computer science; Data systems; Finite element methods; Joining processes; Merging; Solids; Surface finishing; Surface fitting; Tin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1992. Visualization '92, Proceedings., IEEE Conference on
  • Conference_Location
    Boston, MA
  • Print_ISBN
    0-8186-2897-9
  • Type

    conf

  • DOI
    10.1109/VISUAL.1992.235191
  • Filename
    235191