Title :
Cognitive engineering of gestural primitives for multi-modal interaction in a virtual environment
Author_Institution :
Beckman Inst., Illinois Univ., Champaign, IL, USA
Abstract :
An important task of cognitive engineering for human-machine performance systems is to engineer the performability of a human observer in the simulated environment. For human observers to act in an environment: 1) they must perceive affordances of surrounding objects and their potential behaviors under interaction, and 2) the machine should be able to interpret human motions as an intentional drive. In this paper the concept of generative mechanisms is introduced to represent such affordances as abstract models placed in interactive pathways. The classification of gestural primitives is proposed, and implementations are presented through case studies. The application of generative mechanisms is discussed through examples for linking gestural primitives to graphic and auditory displays
Keywords :
cognitive systems; man-machine systems; virtual reality; abstract models; cognitive engineering; gestural primitives; human-machine system; interactive systems; multimodal interaction; performability; virtual environment; Auditory displays; Cognition; Computer displays; Feedback; Graphics; Humans; Joining processes; Systems engineering and theory; Virtual environment; Virtual reality;
Conference_Titel :
Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
Conference_Location :
San Diego, CA
Print_ISBN :
0-7803-4778-1
DOI :
10.1109/ICSMC.1998.727842