DocumentCode
3303769
Title
Pretty Good Accuracy in Matrix Multiplication with GPUs
Author
Badin, Matthew ; Bic, Lubomir ; Dillencourt, Michael ; Nicolau, Alexandru
Author_Institution
Comput. Sci., UCI, Irvine, CA, USA
fYear
2010
fDate
7-9 July 2010
Firstpage
49
Lastpage
55
Abstract
With systems such as Road Runner, there is a trend in super computing to offload parallel tasks to special purpose co-processors, composed of many relatively simple scalar processors. The cheaper commodity class equivalent of such a processor would be the graphics card, potentially offering super computer power within the confines of a desktop PC. Graphics cards however are not without problems, these range from the lack of double precision on most cards to a fairly steep drop in performance for using double precision on others, the end result being that in order to utilize the graphics card the computation must be done using single precision. In this paper we propose a method whereby a whole digit of the accuracy lost in single precision matrix multiply can be regained with only a 7% loss in performance by applying a compensated summation algorithm in a manner previously unexplored, a manner in which, at first glance, shouldn´t provide any benefit but empirical evidence will show that though the novel idea is simple, provides unexpected benefits in terms of accuracy at little cost to performance.
Keywords
Computational modeling; Computer graphics; Computer science; Costs; Distributed computing; Hardware; Performance loss; Reproducibility of results; Roundoff errors; Scientific computing; Compensated Summation; Floating Point; GPGPU; Matrix Multiplication;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Computing (ISPDC), 2010 Ninth International Symposium on
Conference_Location
Istanbul, Turkey
Print_ISBN
978-1-4244-7602-2
Type
conf
DOI
10.1109/ISPDC.2010.12
Filename
5532487
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