• DocumentCode
    3304142
  • Title

    Game Content Model: An Ontology for Documenting Serious Game Design

  • Author

    Tang, Stephen ; Hanneghan, Martin

  • Author_Institution
    Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
  • fYear
    2011
  • fDate
    6-8 Dec. 2011
  • Firstpage
    431
  • Lastpage
    436
  • Abstract
    Computer games is a form of real-time interactive software wrapped in creatively crafted media that offers game-players engaging, goal-directed play. Designing computer games requires adequate experience and great attention to detail to describe the rules, play and aesthetics that compose the interactive experience. For inexperienced game designers, formalised methods such as game design languages and game meta-models can provide a guide and language to produce a game design specification correct by design. This paper introduces a new game content model that can aid game designers document specification of game design.
  • Keywords
    computer games; document handling; formal specification; interactive systems; ontologies (artificial intelligence); aesthetics; computer games; formalised methods; game content model; game design languages; game design specification; game meta models; goal directed play; interactive experience; ontology; real time interactive software; serious game design documentation; Computational modeling; Computers; Games; Graphical user interfaces; Object oriented modeling; Ontologies; Software; Game Design Languages; Game Modelling; Game-Based Learning; Model Driven Development; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Developments in E-systems Engineering (DeSE), 2011
  • Conference_Location
    Dubai
  • Print_ISBN
    978-1-4577-2186-1
  • Type

    conf

  • DOI
    10.1109/DeSE.2011.68
  • Filename
    6149971