DocumentCode
3304142
Title
Game Content Model: An Ontology for Documenting Serious Game Design
Author
Tang, Stephen ; Hanneghan, Martin
Author_Institution
Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
fYear
2011
fDate
6-8 Dec. 2011
Firstpage
431
Lastpage
436
Abstract
Computer games is a form of real-time interactive software wrapped in creatively crafted media that offers game-players engaging, goal-directed play. Designing computer games requires adequate experience and great attention to detail to describe the rules, play and aesthetics that compose the interactive experience. For inexperienced game designers, formalised methods such as game design languages and game meta-models can provide a guide and language to produce a game design specification correct by design. This paper introduces a new game content model that can aid game designers document specification of game design.
Keywords
computer games; document handling; formal specification; interactive systems; ontologies (artificial intelligence); aesthetics; computer games; formalised methods; game content model; game design languages; game design specification; game meta models; goal directed play; interactive experience; ontology; real time interactive software; serious game design documentation; Computational modeling; Computers; Games; Graphical user interfaces; Object oriented modeling; Ontologies; Software; Game Design Languages; Game Modelling; Game-Based Learning; Model Driven Development; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Developments in E-systems Engineering (DeSE), 2011
Conference_Location
Dubai
Print_ISBN
978-1-4577-2186-1
Type
conf
DOI
10.1109/DeSE.2011.68
Filename
6149971
Link To Document