DocumentCode :
3313491
Title :
Research and implementation of real-time character control technology
Author :
Chen Ming ; Liu Jingang
Author_Institution :
Joint Fac. of Comput. Sci. Res., Capital Normal Univ., Beijing, China
Volume :
4
fYear :
2011
fDate :
26-28 July 2011
Firstpage :
2549
Lastpage :
2552
Abstract :
This paper researches the real-time character control technology, designs and implements a real-time character control engine, and applies it in a 3D character control game. By decomposing character actions reasonably, we design a library of atomic actions, mix or link the existing actions to generate real actions as the response to the user command. By mixing or linking the actions flexibility, we improve the flexibility of character control. We construct a real-time actions chain to response to the user command in real time.
Keywords :
computer games; solid modelling; 3D character control game; atomic actions; character action; character control flexibility; motion control; real-time character control engine; real-time character control technology; user command; Animation; Bones; Engines; Games; Joining processes; Real time systems; Three dimensional displays; animation; character control; real-time;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Fuzzy Systems and Knowledge Discovery (FSKD), 2011 Eighth International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-61284-180-9
Type :
conf
DOI :
10.1109/FSKD.2011.6020022
Filename :
6020022
Link To Document :
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