DocumentCode :
3314197
Title :
Shading Algorithms for 3-d Computer Graphics
Author :
Butt, Akmal
Author_Institution :
FAST-NU, Lahore, Pakistan. Akmal.Butt@nu.edu.pk
fYear :
2005
fDate :
27-28 Aug. 2005
Firstpage :
65
Lastpage :
65
Abstract :
Computer graphics deals with realistic rendering of 3-d objects. There are many rendering algorithms used. Two of the most famous algorithms are Gouraud Shading Algorithm and Phong Shading Algorithm. These algorithms handle location of light source, location of the camera, and surface reflection properties in different manners and produce different results. Their computational complexities are also very different; Phong Shading being very complex compared to Gouraud Shading. In this talk, the rendering problem is analyzed using 3-d geometry to see how location of light source, location of the observer, and the surface reflection properties play their role. The equations for the two shading algorithms is derived, the computational complexities of the algorithms are compared, and an adaptive shading scheme is presented that chooses between computationally complex Phong Shading algorithm to render the parts of a 3-d object where it is really needed. For other parts of the 3-d object, computationally simple Gouraud Shading is used. This type of adaptive shading scheme has been in existence for some time. However, the algorithms for selection between two rendering methods are not very robust. A new algorithm, developed by the author, for such selection is presented. The comparative results of existing algorithms vs.. the new algorithm are also presented.
Keywords :
Cameras; Computational complexity; Computer graphics; Equations; Geometry; Light sources; Optical reflection; Rendering (computer graphics); Robustness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information and Communication Technologies, 2005. ICICT 2005. First International Conference on
Print_ISBN :
0-7803-9421-6
Type :
conf
DOI :
10.1109/ICICT.2005.1598545
Filename :
1598545
Link To Document :
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