DocumentCode
3314967
Title
Interaction between players of mobile phone game with augmented reality (AR) interface
Author
Koceski, Saso ; Koceska, Natasa
Author_Institution
Fac. of Comput. Sci., Univ. Goce Delcev-Stip, Stip, Macedonia
fYear
2011
fDate
Nov. 29 2011-Dec. 1 2011
Firstpage
245
Lastpage
250
Abstract
The main aim of our work is to explore the social and gaming attributes of multi-user collaborative mobile phone games. For these purposes, considering the performances of the contemporary converged mobile phones, we have developed and augmented reality (AR) TeamTwixT game for mobile phones. The game is characterized by shared physical space that promotes physical awareness among co-located players and provides a social user experience that leverages the desirable features of both traditional game forms such as board games and that of modern video games. We have evaluated the social interaction between team players, system performances, user interface performances by adopting the Fitts´ law and the usability of mobile phones for collaborative AR. The results have shown that, despite the small screen and limited input capabilities mobile phones and 3D AR technology can be used to naturally enhance the interaction of co-located players and increase their confidence in respect to other gaming conditions.
Keywords
augmented reality; computer games; mobile computing; social aspects of automation; Fitts law; TeamTwixT game; augmented reality interface; board games; modern video games; multiuser collaborative mobile phone games; social interaction; system performance; team players; user interface performance; augmented reality; collaborative games; human-mobile interaction; mobile games; social interaction;
fLanguage
English
Publisher
ieee
Conference_Titel
User Science and Engineering (i-USEr), 2011 International Conference on
Conference_Location
Shah Alam, Selangor
Print_ISBN
978-1-4577-1654-6
Type
conf
DOI
10.1109/iUSEr.2011.6150574
Filename
6150574
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