DocumentCode :
3315425
Title :
Precomputed radiance transfer with spatially-varying lighting effects
Author :
Fujita, Masahiro ; Kanai, Takashi
Author_Institution :
Graduate Sch. of Media & Governance, Keio Univ. SFC, Japan
fYear :
2004
fDate :
26-29 July 2004
Firstpage :
101
Lastpage :
108
Abstract :
We propose a new method to render physically-based globally illuminated scenes at interactive speed. Our method is based on precomputed radiance transfer (PRT) (Sloan et al., 2003). Although the shape of model does not change and its position is fixed, we can move any light source with arbitrary shape dynamically during rendering process. This enables a spatially-varying lighting effect which has not been considered in the previous approach (Sloan et al., 2003). We also describe the details of rendering the scene with dynamic lights using cube mapping. Our implementation demonstrates that our method is suited for interactive applications such as 3D games and lighting simulations.
Keywords :
interactive systems; lighting; rendering (computer graphics); 3D games; cube mapping; dynamic lights; globally illuminated scene rendering; interactive graphics; light source; lighting simulations; model shape; physically-based globally illuminated scenes; precomputed radiance transfer; spatially-varying lighting effect; spherical harmonics; Computer graphics; H infinity control; Integral equations; Layout; Light sources; Matrix decomposition; Principal component analysis; Rendering (computer graphics); Shape; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Visualization, 2004. CGIV 2004. Proceedings. International Conference on
Print_ISBN :
0-7695-2178-9
Type :
conf
DOI :
10.1109/CGIV.2004.1323968
Filename :
1323968
Link To Document :
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