• DocumentCode
    3315425
  • Title

    Precomputed radiance transfer with spatially-varying lighting effects

  • Author

    Fujita, Masahiro ; Kanai, Takashi

  • Author_Institution
    Graduate Sch. of Media & Governance, Keio Univ. SFC, Japan
  • fYear
    2004
  • fDate
    26-29 July 2004
  • Firstpage
    101
  • Lastpage
    108
  • Abstract
    We propose a new method to render physically-based globally illuminated scenes at interactive speed. Our method is based on precomputed radiance transfer (PRT) (Sloan et al., 2003). Although the shape of model does not change and its position is fixed, we can move any light source with arbitrary shape dynamically during rendering process. This enables a spatially-varying lighting effect which has not been considered in the previous approach (Sloan et al., 2003). We also describe the details of rendering the scene with dynamic lights using cube mapping. Our implementation demonstrates that our method is suited for interactive applications such as 3D games and lighting simulations.
  • Keywords
    interactive systems; lighting; rendering (computer graphics); 3D games; cube mapping; dynamic lights; globally illuminated scene rendering; interactive graphics; light source; lighting simulations; model shape; physically-based globally illuminated scenes; precomputed radiance transfer; spatially-varying lighting effect; spherical harmonics; Computer graphics; H infinity control; Integral equations; Layout; Light sources; Matrix decomposition; Principal component analysis; Rendering (computer graphics); Shape; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualization, 2004. CGIV 2004. Proceedings. International Conference on
  • Print_ISBN
    0-7695-2178-9
  • Type

    conf

  • DOI
    10.1109/CGIV.2004.1323968
  • Filename
    1323968