DocumentCode
3315760
Title
Opportunities & challenges in computer graphics: turning scientific tools to successful real-life applications
Author
Takacs, B.
Author_Institution
Digital Elite Inc.
fYear
2004
fDate
2-2 July 2004
Firstpage
197
Lastpage
198
Abstract
Computer graphics technology has made considerable progress during the past decades, yet to date it frequently remains in the realm of science and technology practically inaccessible to most consumers. On the other hand, the recent rapid evolution of the computer gaming industry has created a ??left over?? computer graphics infrastructure available in almost every home. This revolution, pushed by strong market forces and competition of another industry, offers a unique opportunity for furthering computer graphics solutions and use them to create main stream, consumer oriented services and applications. These new application areas will go beyond the traditional outlets such as film or gaming and revolutionarize practically all aspects of life, art & science including health care, education, rehabilitation, and many more.
Keywords
Application software; Art; Character generation; Computer graphics; Computer industry; Computer vision; Humans; Medical services; Psychology; Turning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization, 2004. CGIV 2004. Proceedings. International Conference on
Conference_Location
Penang, Malaysia
Print_ISBN
0-7695-2178-9
Type
conf
DOI
10.1109/CGIV.2004.1323984
Filename
1323984
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