• DocumentCode
    3318979
  • Title

    Animat vision: Active vision in artificial animals

  • Author

    Terzopoulos, D. ; Rabie, Tamer E.

  • Author_Institution
    Dept. of Comput. Sci., Toronto Univ., Ont., Canada
  • fYear
    1995
  • fDate
    20-23 Jun 1995
  • Firstpage
    801
  • Lastpage
    808
  • Abstract
    We propose and demonstrate a new paradigm for active vision research that draws upon recent advances in the fields of artificial life and computer graphics. A software alternative to the prevailing hardware vision mindset, animat vision prescribes artificial animals, or animats, situated in physics-based virtual worlds as autonomous virtual robots possessing active perception systems. To be operative in its world, an animat must autonomously control its eyes and muscle-actuated body, applying computer vision algorithms to continuously analyze the retinal image streams acquired by its eyes in order to locomote purposefully through its world. We describe an initial animat vision implementation within lifelike artificial fishes inhabiting a physics-based, virtual marine world. Emulating the appearance, motion, and behavior of real fishes in their natural habitats, these animats are capable of spatially nonuniform retinal imaging, foveation, retinal image stabilization, color object recognition, and perceptually-guided navigation. These capabilities allow them to pursue moving targets such as fellow artificial fishes. Animat vision offers a fertile approach to the development, implementation, and evaluation of computational theories that profess sensorimotor competence for animal or robotic situated agents
  • Keywords
    active vision; computer graphics; computer vision; object recognition; active vision; animat vision; artificial animals; artificial fishes; autonomous virtual robots; color object recognition; computer graphics; computer vision algorithms; foveation; muscle-actuated body; perceptually-guided navigation; physics-based virtual worlds; retinal image stabilization; retinal image streams; robotic situated agents; sensorimotor competence; spatially nonuniform retinal imaging; virtual marine world; Algorithm design and analysis; Animation; Computer graphics; Computer vision; Eyes; Hardware; Image analysis; Marine animals; Retina; Robot vision systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision, 1995. Proceedings., Fifth International Conference on
  • Conference_Location
    Cambridge, MA
  • Print_ISBN
    0-8186-7042-8
  • Type

    conf

  • DOI
    10.1109/ICCV.1995.466856
  • Filename
    466856