• DocumentCode
    3320002
  • Title

    A novel scalable hybrid architecture for MMOG

  • Author

    Carter, Christopher James ; El Rhalibi, Abdennour ; Merabti, Madjid

  • Author_Institution
    Liverpool John Moores Univ., Liverpool, UK
  • fYear
    2013
  • fDate
    15-19 July 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocols. We highlight the main components which lie at the heart of the proposed solution, and their roles, and describe the methods of tackling the key scenarios which are faced by the architecture during gameplay. For each role, we discuss the interactions that exist between them and describe the protocols that will be used for inter-role communication to perform the atomic actions necessary for maintaining the consistency and responsiveness of an MMOG such as peer addition, peer removal, group transfer, object change persistency and many more. We conclude the chapter with a comparison of the architecture against several existing P2P MMOG frameworks, discussing the differences which exist between them and how the novel Hybrid-P2P architecture we propose aims to address their flaws.
  • Keywords
    computer games; peer-to-peer computing; protocols; software architecture; MMOG; hybrid P2P architecture; massively multiplayer online game; protocols; scalable hybrid architecture; topology; Computer architecture; Games; Network topology; Overlay networks; Peer-to-peer computing; Servers; Topology; Online Games; Peer-to-Peer; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on
  • Conference_Location
    San Jose, CA
  • Type

    conf

  • DOI
    10.1109/ICMEW.2013.6618435
  • Filename
    6618435