DocumentCode :
3320002
Title :
A novel scalable hybrid architecture for MMOG
Author :
Carter, Christopher James ; El Rhalibi, Abdennour ; Merabti, Madjid
Author_Institution :
Liverpool John Moores Univ., Liverpool, UK
fYear :
2013
fDate :
15-19 July 2013
Firstpage :
1
Lastpage :
6
Abstract :
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocols. We highlight the main components which lie at the heart of the proposed solution, and their roles, and describe the methods of tackling the key scenarios which are faced by the architecture during gameplay. For each role, we discuss the interactions that exist between them and describe the protocols that will be used for inter-role communication to perform the atomic actions necessary for maintaining the consistency and responsiveness of an MMOG such as peer addition, peer removal, group transfer, object change persistency and many more. We conclude the chapter with a comparison of the architecture against several existing P2P MMOG frameworks, discussing the differences which exist between them and how the novel Hybrid-P2P architecture we propose aims to address their flaws.
Keywords :
computer games; peer-to-peer computing; protocols; software architecture; MMOG; hybrid P2P architecture; massively multiplayer online game; protocols; scalable hybrid architecture; topology; Computer architecture; Games; Network topology; Overlay networks; Peer-to-peer computing; Servers; Topology; Online Games; Peer-to-Peer; Scalability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo Workshops (ICMEW), 2013 IEEE International Conference on
Conference_Location :
San Jose, CA
Type :
conf
DOI :
10.1109/ICMEW.2013.6618435
Filename :
6618435
Link To Document :
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