DocumentCode :
3320626
Title :
From theory to practice: on designing a pervasive learning game
Author :
Thomas, Siobhan
Author_Institution :
Inst. of Educ., London Univ.
fYear :
2006
fDate :
13-17 March 2006
Lastpage :
215
Abstract :
This paper moves the discussion of pervasive learning from the domain of theory into the domain of practice. It provides an overview of a model of pervasive learning and discusses how the model was used to support the development of one type of pervasive learning environment, specifically, a pervasive learning game called ProjectY
Keywords :
computer aided instruction; computer games; ubiquitous computing; ProjectY; pervasive learning game; Communication switching; Conferences; Electronic learning; Environmental economics; Feedback; Game theory; Pervasive computing; Switches;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Computing and Communications Workshops, 2006. PerCom Workshops 2006. Fourth Annual IEEE International Conference on
Conference_Location :
Pisa
Print_ISBN :
0-7695-2520-2
Type :
conf
DOI :
10.1109/PERCOMW.2006.60
Filename :
1598971
Link To Document :
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