DocumentCode
3323108
Title
High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration
Author
Espinha, Rodrigo ; Celes, Waldemar
Author_Institution
Pontifical Catholic University of Rio de Janeiro
fYear
2005
fDate
09-12 Oct. 2005
Firstpage
273
Lastpage
280
Abstract
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
Keywords
Algorithm design and analysis; Computer graphics; Computer science; Costs; Data visualization; Hardware; Inspection; Proposals; Rendering (computer graphics); Transfer functions;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2389-7
Type
conf
DOI
10.1109/SIBGRAPI.2005.29
Filename
1599114
Link To Document