DocumentCode :
3323122
Title :
Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering
Author :
Hofsetz, Christian ; Max, Nelson
Author_Institution :
Universidade do Vale do Rio dos Sinos
fYear :
2005
fDate :
09-12 Oct. 2005
Firstpage :
281
Lastpage :
288
Abstract :
This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by first pre-sorting primitives using three lists - one for each axis, and then combining them using graphics hardware, by either clipping the projected primitives while rendering, according to the current list being processed, or by rendering each list to a texture and merging the textures in the end. We show that our algorithm works by applying it to the splatting technique using several types of rendering, including classic splatting and volume rendering.
Keywords :
Acceleration; Clouds; Computer graphics; Hardware; Kernel; Merging; Pixel; Rendering (computer graphics); Uncertainty; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
ISSN :
1530-1834
Print_ISBN :
0-7695-2389-7
Type :
conf
DOI :
10.1109/SIBGRAPI.2005.28
Filename :
1599115
Link To Document :
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