DocumentCode
3323135
Title
A Collision Detection and Response Scheme for Simplified Physically Based Animation
Author
Atencio, Yalmar Ponce ; Esperanca, Claudio ; Cavalcanti, Paulo Roma ; Oliveira, Antonio
Author_Institution
Universidade Federal do Rio de Janeiro
fYear
2005
fDate
09-12 Oct. 2005
Firstpage
291
Lastpage
298
Abstract
In this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of particles linked by linear constraints, while a Verlet integrator is used for motion computation. Unlike traditional approaches, we accomplish physical simulation without explicitly computing orientation matrices, torques or inertia tensors. The main contribution of our work is related to the way collisions are handled by the system, which employs different approaches for deformable and rigid bodies. In particular, we show how collision detection using the GJK algorithm [9] and bounding sphere hierarchies can be combined with the projection based collision response technique described by Jakobsen [14].
Keywords
Acceleration; Animation; Computational modeling; Engines; Jacobian matrices; Object detection; Physics computing; Solid modeling; Tensile stress; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2389-7
Type
conf
DOI
10.1109/SIBGRAPI.2005.3
Filename
1599116
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