• DocumentCode
    3323135
  • Title

    A Collision Detection and Response Scheme for Simplified Physically Based Animation

  • Author

    Atencio, Yalmar Ponce ; Esperanca, Claudio ; Cavalcanti, Paulo Roma ; Oliveira, Antonio

  • Author_Institution
    Universidade Federal do Rio de Janeiro
  • fYear
    2005
  • fDate
    09-12 Oct. 2005
  • Firstpage
    291
  • Lastpage
    298
  • Abstract
    In this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of particles linked by linear constraints, while a Verlet integrator is used for motion computation. Unlike traditional approaches, we accomplish physical simulation without explicitly computing orientation matrices, torques or inertia tensors. The main contribution of our work is related to the way collisions are handled by the system, which employs different approaches for deformable and rigid bodies. In particular, we show how collision detection using the GJK algorithm [9] and bounding sphere hierarchies can be combined with the projection based collision response technique described by Jakobsen [14].
  • Keywords
    Acceleration; Animation; Computational modeling; Engines; Jacobian matrices; Object detection; Physics computing; Solid modeling; Tensile stress; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2389-7
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2005.3
  • Filename
    1599116