DocumentCode
3323491
Title
Learning Conversations in World of Warcraft
Author
Nardi, Bonnie A. ; Ly, Stella ; Harris, Justin
Author_Institution
California Univ., Irvine, CA
fYear
2007
fDate
Jan. 2007
Firstpage
79
Lastpage
79
Abstract
We examine learning culture in a popular online game, world of warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy
Keywords
computer aided instruction; computer games; conversation learning; cultural-historical activity theory; online video game; Asia; Discussion forums; Educational institutions; Ethics; Europe; Games; Internet; North America;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
Conference_Location
Waikoloa, HI
ISSN
1530-1605
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2007.321
Filename
4076530
Link To Document