DocumentCode :
3325015
Title :
An analysis on the applicability of supervised learning algorithms on card games
Author :
Popeea, Traian ; Constantinescu, Anca ; Radulescu, Florin ; Rughinis, Razvan
Author_Institution :
Univ. Politeh. of Bucharest, Bucharest, Romania
fYear :
2012
fDate :
12-13 Jan. 2012
Firstpage :
196
Lastpage :
200
Abstract :
Data mining is the process of extracting patterns from large data sets by combining methods from statistics and artificial intelligence with database management. One of the classes of data mining is classification, where the goal is to generalize a known structure to apply to new data. Supervised learning, a branch of the classification algorithms uses a set of training data to produce an inferred function, called a classifier, which is then used to predict the correct output value for any valid input object. This approach allows supervised learning algorithms to be applied with notable success on games, by predicting the outcome of future matches based on the stored results of previously played matches. We will present the outcome of applying two supervised learning algorithms on a very popular card game, called “Dominion”.
Keywords :
computer games; data mining; learning (artificial intelligence); pattern classification; artificial intelligence; card game; data mining; database management; inferred function; pattern classification algorithm; pattern extraction; supervised learning algorithm; Classification algorithms; Data mining; Games; Supervised learning; Support vector machines; Training; Training data; card games; data mining; supervised learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
ICT and Knowledge Engineering (ICT & Knowledge Engineering), 2011 9th International Conference on
Conference_Location :
Bangkok
Print_ISBN :
978-1-4577-2161-8
Type :
conf
DOI :
10.1109/ICTKE.2012.6152406
Filename :
6152406
Link To Document :
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