• DocumentCode
    3325015
  • Title

    An analysis on the applicability of supervised learning algorithms on card games

  • Author

    Popeea, Traian ; Constantinescu, Anca ; Radulescu, Florin ; Rughinis, Razvan

  • Author_Institution
    Univ. Politeh. of Bucharest, Bucharest, Romania
  • fYear
    2012
  • fDate
    12-13 Jan. 2012
  • Firstpage
    196
  • Lastpage
    200
  • Abstract
    Data mining is the process of extracting patterns from large data sets by combining methods from statistics and artificial intelligence with database management. One of the classes of data mining is classification, where the goal is to generalize a known structure to apply to new data. Supervised learning, a branch of the classification algorithms uses a set of training data to produce an inferred function, called a classifier, which is then used to predict the correct output value for any valid input object. This approach allows supervised learning algorithms to be applied with notable success on games, by predicting the outcome of future matches based on the stored results of previously played matches. We will present the outcome of applying two supervised learning algorithms on a very popular card game, called “Dominion”.
  • Keywords
    computer games; data mining; learning (artificial intelligence); pattern classification; artificial intelligence; card game; data mining; database management; inferred function; pattern classification algorithm; pattern extraction; supervised learning algorithm; Classification algorithms; Data mining; Games; Supervised learning; Support vector machines; Training; Training data; card games; data mining; supervised learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    ICT and Knowledge Engineering (ICT & Knowledge Engineering), 2011 9th International Conference on
  • Conference_Location
    Bangkok
  • Print_ISBN
    978-1-4577-2161-8
  • Type

    conf

  • DOI
    10.1109/ICTKE.2012.6152406
  • Filename
    6152406