DocumentCode
3325015
Title
An analysis on the applicability of supervised learning algorithms on card games
Author
Popeea, Traian ; Constantinescu, Anca ; Radulescu, Florin ; Rughinis, Razvan
Author_Institution
Univ. Politeh. of Bucharest, Bucharest, Romania
fYear
2012
fDate
12-13 Jan. 2012
Firstpage
196
Lastpage
200
Abstract
Data mining is the process of extracting patterns from large data sets by combining methods from statistics and artificial intelligence with database management. One of the classes of data mining is classification, where the goal is to generalize a known structure to apply to new data. Supervised learning, a branch of the classification algorithms uses a set of training data to produce an inferred function, called a classifier, which is then used to predict the correct output value for any valid input object. This approach allows supervised learning algorithms to be applied with notable success on games, by predicting the outcome of future matches based on the stored results of previously played matches. We will present the outcome of applying two supervised learning algorithms on a very popular card game, called “Dominion”.
Keywords
computer games; data mining; learning (artificial intelligence); pattern classification; artificial intelligence; card game; data mining; database management; inferred function; pattern classification algorithm; pattern extraction; supervised learning algorithm; Classification algorithms; Data mining; Games; Supervised learning; Support vector machines; Training; Training data; card games; data mining; supervised learning;
fLanguage
English
Publisher
ieee
Conference_Titel
ICT and Knowledge Engineering (ICT & Knowledge Engineering), 2011 9th International Conference on
Conference_Location
Bangkok
Print_ISBN
978-1-4577-2161-8
Type
conf
DOI
10.1109/ICTKE.2012.6152406
Filename
6152406
Link To Document