DocumentCode
3326594
Title
The Effects of Users´ Motivation on their Perception to Trading Systems of Digital Content Accessories: Focusing on Trading Items in Online Games
Author
Choi, Boreum ; Lee, Inseong ; Lee, Kiho ; Jung, Seungki ; Park, Sunju ; Kim, Jinwoo
Author_Institution
Carnegie Mellon Univ., Pittsburgh, PA
fYear
2007
fDate
Jan. 2007
Firstpage
161
Lastpage
161
Abstract
As the market for digital content accessories grows, motivation for trading digital content accessories has significant effects on their fun, transaction cost, and intention to trade and use digital contents. However, few empirical studies have investigated users´ perception of trading digital content accessories. The main purpose of this study is to construct and verify a research model identifying the relationships among the attributes of transaction, users´ perceived fun and transaction cost, and the intention to trade and use digital contents, all of which are modulated by users´ motivation. The research model was constructed based on transaction cost theory and motivational theory. An experiment in a real massive multiplayer online role playing game (MMORPG) environment was conducted and the results indicate that users´ different motivations have effects on their perception to digital content accessories trading systems, intention to use those systems, and intention to use digital contents
Keywords
computer games; electronic commerce; human factors; digital content accessory trading system; motivation theory; multiplayer online role playing game; online games; transaction cost theory; user motivation; Avatars; Blogs; Costs; Digital modulation; Electronic commerce; Frequency;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
Conference_Location
Waikoloa, HI
ISSN
1530-1605
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2007.527
Filename
4076703
Link To Document