DocumentCode
3327285
Title
An Online Community as a New Tribalism: The World of Warcraft
Author
Brignall, Thomas W., III ; Van Valey, Thomas L.
Author_Institution
Dept. of Sociology, Fisk Univ., Nashville, TN
fYear
2007
fDate
Jan. 2007
Abstract
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new online forms of community. Using participant observation and content analysis approaches, this study examines the World of Warcraft as an online community, and investigates the degree to which it exhibits characteristics of a new tribalism
Keywords
Internet; computer games; computer mediated communication; groupware; World of Warcraft; content analysis; multiplayer online role-playing games; online community; social environments; tribalism; Art; Cities and towns; Ecosystems; Humans; Internet; Marketing and sales; Postal services; Power system modeling; Sociology; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
Conference_Location
Waikoloa, HI
ISSN
1530-1605
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2007.71
Filename
4076738
Link To Document