DocumentCode
3328748
Title
Evolution and Evaluation of the Model-View-Controller Architecture in Games
Author
Ollsson, Tobias ; Toll, Daniel ; Wingkvist, Anna ; Ericsson, Morgan
Author_Institution
Dept. of Comput. Sci., Linnaeus Univ., Kalmar, Sweden
fYear
2015
fDate
18-18 May 2015
Firstpage
8
Lastpage
14
Abstract
In game software it is important to separate game play code from rendering code to ease transitions to new technologies or different platforms. The architectural pattern Model-View-Controller (MVC) is commonly used to achieve such separation. We investigate how the MVC architectural pattern is implemented in five game projects from a small development studio. We define a metrics-based quality model to assess software quality goals such as portability and rendering engine independence and perform an architectural analysis. The analysis reveals three different evolutions of the pattern. We also assess the quality and find that 1. The evolutions of the architecture differ in quality and 2. An architectural refactoring to a newer version of the architecture increases the software quality.
Keywords
computer games; object-oriented methods; software architecture; software quality; MVC architectural pattern; architectural analysis; game software; metrics-based quality model; model-view-controller architecture; play code; portability; rendering code; rendering engine independence; software quality goals; Computer architecture; Couplings; Engines; Games; Gears; Rendering (computer graphics); User interfaces; Computer Games; Games; MVC; Model View Controller; Pattern; Software Architecture; Software Quality;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Software Engineering (GAS), 2015 IEEE/ACM 4th International Workshop on
Conference_Location
Florence
Type
conf
DOI
10.1109/GAS.2015.10
Filename
7169463
Link To Document