• DocumentCode
    3328820
  • Title

    Serious Game Development as a Creative Learning Experience: Lessons Learnt

  • Author

    Garneli, Varvara ; Giannakos, Michail N. ; Chorianopoulos, Konstantinos ; Jaccheri, Letizia

  • Author_Institution
    Ionian Univ., Corfu, Greece
  • fYear
    2015
  • fDate
    18-18 May 2015
  • Firstpage
    36
  • Lastpage
    42
  • Abstract
    Computer programming skills in younger ages seem to be a promising and challenging aspect. Many visual programming tools have been developed in order to assist young students and to improve the current teaching practices and pedagogies. In this paper, we explore the potential effects of a Project Based Learning (PjBL) approach in the field of computer programming. In particular, we try to identify potential differences on students´ programming habits/styles, between game development, simulation, and traditional learning strategy, in the context of PjBL. Our sample consisted of 53 middle school students who formed three groups. Introducing programming through a serious game development approach might inspire students towards a creative learning experience. Moreover, parameters like the class formation might affect the development of programming skills. The students in the PjBL treatment were able to complete a project successfully making fewer mistakes. On the other hand, students enrolled in a more traditional top-down approach chose to experiment with more complex curriculum but not always successfully.
  • Keywords
    computer aided instruction; serious games (computing); teaching; visual programming; PjBL treatment; computer programming skills; creative learning experience; programming habits; programming styles; project based learning approach; serious game development approach; teaching pedagogies; teaching practices; visual programming tools; Computers; Context; Games; Programming profession; Synchronization; Visualization; CS in Schools; Computer programming; educational context; pedagogy; project based learning; serious game development; visual programming languages;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Software Engineering (GAS), 2015 IEEE/ACM 4th International Workshop on
  • Conference_Location
    Florence
  • Type

    conf

  • DOI
    10.1109/GAS.2015.14
  • Filename
    7169467