DocumentCode
3329309
Title
Fast digital perspective shell rendering
Author
Carnielli, G.P. ; Falcao, Alexandre Xavier ; Udupa, Jayaram
Author_Institution
Inst. de Comput., Univ. Estadual de Campinas, Sao Paulo, Brazil
fYear
1999
fDate
1999
Firstpage
105
Lastpage
111
Abstract
Volume visualization methods usually require extensive storage and time-intensive computations. To make them viable in many applications, researchers have proposed various types of hardware-based and software-based solutions. In most of these solutions, the rendering is based on orthographic parallel projection. However, in applications such as virtual endoscopy, perspective projection is necessary to allow the observer to travel inside the structures. In this paper, we extend one of these software-based solutions, called shell rendering, to provide fast digital perspective projection. The main idea in digital perspective is that each voxel should be rendered using an integer number of pixels which is inversely proportional to the distance between the voxel and the observer and that that distance can be discretized. We show that the new method, called digital perspective shell rendering, provides the same image quality as orthographic parallel projection
Keywords
data visualisation; rendering (computer graphics); digital perspective projection; digital perspective shell rendering; discretized voxel-observer distance; image quality; orthographic parallel projection; pixel number; software-based solution; virtual endoscopy; volume visualization; voxel rendering; Application software; Biomedical imaging; Data structures; Endoscopes; Focusing; Hardware; Image quality; Radiology; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 1999. Proceedings. XII Brazilian Symposium on
Conference_Location
Campinas
Print_ISBN
0-7695-0481-7
Type
conf
DOI
10.1109/SIBGRA.1999.805715
Filename
805715
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