DocumentCode
333225
Title
Prototyping advanced warfare gaming capabilities for the 21st century warfighter
Author
Blais, Curtis L.
Author_Institution
VisiCom Labs. Inc., San Diego, CA, USA
Volume
1
fYear
1998
fDate
13-16 Dec 1998
Firstpage
841
Abstract
The United States Marine Corps has a unique role in development of the next-generation warfare gaming system for command staff training. This system, titled the Joint Simulation System (JSIMS), is under development by the Department of Defense through a Joint Program Office acting to coordinate the activities of multiple DoD agencies and military services. The nature of operations conducted by the USMC requires modeling and simulation across all JSLMS domains-land, air/space, maritime, intelligence, and command and control. The Marine Corps requires the broadest reach across these domains to provide battlespace representations that will support staff training, from marine expeditionary unit through multiple marine expeditionary force operations. This paper describes the Marine Corps approach to ensure USMC requirements are achieved across the JSIMS enterprise. The paper also describes investigations into exercise control and exercise conduct capabilities for the USMC JSIMS product, working from the foundation of the Marine Air-Ground Task Force (MAGTF) Tactical Warfare Simulation (MTWS), the USMC´s fielded command staff trainer. Prototyping efforts include exercise analysis and review capabilities; an integrated command, control, communications, computers and intelligence (C4I) and exercise control workstation architecture; interoperability of real-world C4I systems with the simulation system; and exercise data preparation tools
Keywords
command and control systems; computer based training; digital simulation; military computing; C4I; DoD agencies; Joint Simulation System; United States Marine Corps; advanced warfare gaming capabilities; battlespace representations; command and control; command staff training; exercise analysis; exercise data preparation tools; marine expeditionary unit; military services; multiple marine expeditionary force; next-generation warfare gaming system; staff training; workstation architecture; Analytical models; Command and control systems; Communication system control; Computational modeling; Computer architecture; Force control; Military computing; Prototypes; Virtual prototyping; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference Proceedings, 1998. Winter
Conference_Location
Washington, DC
Print_ISBN
0-7803-5133-9
Type
conf
DOI
10.1109/WSC.1998.745076
Filename
745076
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