• DocumentCode
    3333674
  • Title

    Photometric Ambient Occlusion

  • Author

    Hauagge, Daniel ; Wehrwein, Scott ; Bala, Kavita ; Snavely, Noah

  • Author_Institution
    Cornell Univ., Ithaca, NY, USA
  • fYear
    2013
  • fDate
    23-28 June 2013
  • Firstpage
    2515
  • Lastpage
    2522
  • Abstract
    We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fixed viewpoint. Ambient occlusion, a concept common in computer graphics, characterizes the local visibility at a point: it approximates how much light can reach that point from different directions without getting blocked by other geometry. While AO has received surprisingly little attention in vision, we show that it can be approximated using simple, per-pixel statistics over image stacks, based on a simplified image formation model. We use our derived AO measure to compute reflectance and illumination for objects without relying on additional smoothness priors, and demonstrate state-of-the art performance on the MIT Intrinsic Images benchmark. We also demonstrate our method on several synthetic and real scenes, including 3D printed objects with known ground truth geometry.
  • Keywords
    computational geometry; computer graphics; lighting; natural scenes; 3D printed objects; AO computing; MIT intrinsic image benchmark; computer graphics; ground truth geometry; image formation model; image stacking; objects illumination; per-pixel statistics; photometric ambient occlusion; reflectance; vision attention; Cameras; Computational modeling; Geometry; Light sources; Lighting; Mathematical model; Three-dimensional displays; albedo; ambient occlusion; image stacks; intrinsic images;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition (CVPR), 2013 IEEE Conference on
  • Conference_Location
    Portland, OR
  • ISSN
    1063-6919
  • Type

    conf

  • DOI
    10.1109/CVPR.2013.325
  • Filename
    6619169