DocumentCode
3333674
Title
Photometric Ambient Occlusion
Author
Hauagge, Daniel ; Wehrwein, Scott ; Bala, Kavita ; Snavely, Noah
Author_Institution
Cornell Univ., Ithaca, NY, USA
fYear
2013
fDate
23-28 June 2013
Firstpage
2515
Lastpage
2522
Abstract
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fixed viewpoint. Ambient occlusion, a concept common in computer graphics, characterizes the local visibility at a point: it approximates how much light can reach that point from different directions without getting blocked by other geometry. While AO has received surprisingly little attention in vision, we show that it can be approximated using simple, per-pixel statistics over image stacks, based on a simplified image formation model. We use our derived AO measure to compute reflectance and illumination for objects without relying on additional smoothness priors, and demonstrate state-of-the art performance on the MIT Intrinsic Images benchmark. We also demonstrate our method on several synthetic and real scenes, including 3D printed objects with known ground truth geometry.
Keywords
computational geometry; computer graphics; lighting; natural scenes; 3D printed objects; AO computing; MIT intrinsic image benchmark; computer graphics; ground truth geometry; image formation model; image stacking; objects illumination; per-pixel statistics; photometric ambient occlusion; reflectance; vision attention; Cameras; Computational modeling; Geometry; Light sources; Lighting; Mathematical model; Three-dimensional displays; albedo; ambient occlusion; image stacks; intrinsic images;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition (CVPR), 2013 IEEE Conference on
Conference_Location
Portland, OR
ISSN
1063-6919
Type
conf
DOI
10.1109/CVPR.2013.325
Filename
6619169
Link To Document