DocumentCode
3336368
Title
A gap analysis of enterprise Gamification applications with social servicenics theory: challenges and implications
Author
Yamakami, Toshihiko
Author_Institution
Marketing Div., ACCESS, Chiba, Japan
fYear
2015
fDate
22-24 June 2015
Firstpage
1
Lastpage
5
Abstract
Gamification is an emerging trend in service engineering with a perspective on engagement management. Gamification applications include marketing, enterprise management, education, and health-care. Gamification facilitates user behavior design and social experience design. However, there are many obstacles to successful gamification in an enterprise context. The author discusses the challenges and design patterns that deal with these obstacles. The author discusses a mismatch analysis using gaps identified between enterprise gamification design and the general service engineering guidelines. Then, the author discusses the implications for design patterns that deal with the identified gaps.
Keywords
marketing; service industries; enterprise gamification applications; gap analysis; mismatch analysis; service engineering; social servicenics theory; Conferences; Context; Cultural differences; Data mining; Games; Guidelines; Organizations; enterprise gamification; service engineering guidelines; social service engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Service Systems and Service Management (ICSSSM), 2015 12th International Conference on
Conference_Location
Guangzhou
Print_ISBN
978-1-4799-8327-8
Type
conf
DOI
10.1109/ICSSSM.2015.7170189
Filename
7170189
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