• DocumentCode
    3336368
  • Title

    A gap analysis of enterprise Gamification applications with social servicenics theory: challenges and implications

  • Author

    Yamakami, Toshihiko

  • Author_Institution
    Marketing Div., ACCESS, Chiba, Japan
  • fYear
    2015
  • fDate
    22-24 June 2015
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Gamification is an emerging trend in service engineering with a perspective on engagement management. Gamification applications include marketing, enterprise management, education, and health-care. Gamification facilitates user behavior design and social experience design. However, there are many obstacles to successful gamification in an enterprise context. The author discusses the challenges and design patterns that deal with these obstacles. The author discusses a mismatch analysis using gaps identified between enterprise gamification design and the general service engineering guidelines. Then, the author discusses the implications for design patterns that deal with the identified gaps.
  • Keywords
    marketing; service industries; enterprise gamification applications; gap analysis; mismatch analysis; service engineering; social servicenics theory; Conferences; Context; Cultural differences; Data mining; Games; Guidelines; Organizations; enterprise gamification; service engineering guidelines; social service engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Service Systems and Service Management (ICSSSM), 2015 12th International Conference on
  • Conference_Location
    Guangzhou
  • Print_ISBN
    978-1-4799-8327-8
  • Type

    conf

  • DOI
    10.1109/ICSSSM.2015.7170189
  • Filename
    7170189