DocumentCode :
3336368
Title :
A gap analysis of enterprise Gamification applications with social servicenics theory: challenges and implications
Author :
Yamakami, Toshihiko
Author_Institution :
Marketing Div., ACCESS, Chiba, Japan
fYear :
2015
fDate :
22-24 June 2015
Firstpage :
1
Lastpage :
5
Abstract :
Gamification is an emerging trend in service engineering with a perspective on engagement management. Gamification applications include marketing, enterprise management, education, and health-care. Gamification facilitates user behavior design and social experience design. However, there are many obstacles to successful gamification in an enterprise context. The author discusses the challenges and design patterns that deal with these obstacles. The author discusses a mismatch analysis using gaps identified between enterprise gamification design and the general service engineering guidelines. Then, the author discusses the implications for design patterns that deal with the identified gaps.
Keywords :
marketing; service industries; enterprise gamification applications; gap analysis; mismatch analysis; service engineering; social servicenics theory; Conferences; Context; Cultural differences; Data mining; Games; Guidelines; Organizations; enterprise gamification; service engineering guidelines; social service engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Service Systems and Service Management (ICSSSM), 2015 12th International Conference on
Conference_Location :
Guangzhou
Print_ISBN :
978-1-4799-8327-8
Type :
conf
DOI :
10.1109/ICSSSM.2015.7170189
Filename :
7170189
Link To Document :
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