• DocumentCode
    3337508
  • Title

    The utilization of Social Networking Service and Japanese manga in strategic user generated design

  • Author

    Dharma, A.A.G. ; Kumamoto, H. ; Kochi, S. ; Kudo, N. ; Wei Guowei ; Chiu Shu-Chuan ; Tomimatsu, K.

  • Author_Institution
    Grad. Sch. of Design, Kyushu Univ., Fukuoka, Japan
  • fYear
    2011
  • fDate
    17-19 July 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this research, we propose an online service which utilizes Social Networking Service (SNS) as the medium and Japanese cartoon (manga) as the communication method. The growth of SNS has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. SNS is known for its effectiveness in delivering fresh news and information, therefore it can be used as promotional media. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. In those services, users were only asked for their opinions without receiving sufficient feedbacks. To solve those problems we propose an innovative way of utilizing SNS and casual data in designing user generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users.
  • Keywords
    information services; product design; product development; promotion (marketing); social networking (online); Japanese cartoon; Japanese manga; casual data; online service; product-service development process; promotional media; social networking service; strategic user generated design; Databases; Educational institutions; Media; Product development; Syntactics; Twitter; Japanese cartoon/manga; User generated design; casual data; social media; syntax analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical Engineering and Informatics (ICEEI), 2011 International Conference on
  • Conference_Location
    Bandung
  • ISSN
    2155-6822
  • Print_ISBN
    978-1-4577-0753-7
  • Type

    conf

  • DOI
    10.1109/ICEEI.2011.6021702
  • Filename
    6021702