DocumentCode
3337899
Title
A view-dependent adaptivity metric for real time mesh tessellation
Author
Boubekeur, Tamy
Author_Institution
CNRS LTCI, Telecom ParisTech, Paris, France
fYear
2010
fDate
26-29 Sept. 2010
Firstpage
3969
Lastpage
3972
Abstract
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellation kernel which can be implemented on GPU or may be already available as a hardware unit. Second, the surface model defines the positions of the newly inserted vertices - we focus on recent visually smooth models. And third the adaptive sampling tailors the spatially varying distribution of newly inserted vertices on the input surface. We study the last component and introduce a new view-dependent adaptivity metric which builds upon both intrinsic and extrinsic criteria of the input mesh. As a result, we obtain a better vertex distribution around important features in the tessellated mesh.
Keywords
mesh generation; rendering (computer graphics); solid modelling; GPU; adaptive sampling; real time mesh tessellation method; rendering; surface model; upsample 3D surface meshes; vertex distribution; view-dependent adaptivity metric; visual smooth models; Geometry; Graphics processing unit; Measurement; Real time systems; Rendering (computer graphics); Shape; Adaptive Geometry; Computer Graphics; Meshes; Real Time Rendering; Tessellation;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing (ICIP), 2010 17th IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1522-4880
Print_ISBN
978-1-4244-7992-4
Electronic_ISBN
1522-4880
Type
conf
DOI
10.1109/ICIP.2010.5651725
Filename
5651725
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