• DocumentCode
    3337899
  • Title

    A view-dependent adaptivity metric for real time mesh tessellation

  • Author

    Boubekeur, Tamy

  • Author_Institution
    CNRS LTCI, Telecom ParisTech, Paris, France
  • fYear
    2010
  • fDate
    26-29 Sept. 2010
  • Firstpage
    3969
  • Lastpage
    3972
  • Abstract
    Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellation kernel which can be implemented on GPU or may be already available as a hardware unit. Second, the surface model defines the positions of the newly inserted vertices - we focus on recent visually smooth models. And third the adaptive sampling tailors the spatially varying distribution of newly inserted vertices on the input surface. We study the last component and introduce a new view-dependent adaptivity metric which builds upon both intrinsic and extrinsic criteria of the input mesh. As a result, we obtain a better vertex distribution around important features in the tessellated mesh.
  • Keywords
    mesh generation; rendering (computer graphics); solid modelling; GPU; adaptive sampling; real time mesh tessellation method; rendering; surface model; upsample 3D surface meshes; vertex distribution; view-dependent adaptivity metric; visual smooth models; Geometry; Graphics processing unit; Measurement; Real time systems; Rendering (computer graphics); Shape; Adaptive Geometry; Computer Graphics; Meshes; Real Time Rendering; Tessellation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2010 17th IEEE International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4244-7992-4
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2010.5651725
  • Filename
    5651725