DocumentCode
3338182
Title
Implementation and optimization of image processing algorithms on handheld GPU
Author
Singhal, Nitin ; Park, In Kyu ; Cho, Sungdae
Author_Institution
Digital Media & Commun. R&D Center, SAMSUNG Electron. Co. Ltd., Suwon, South Korea
fYear
2010
fDate
26-29 Sept. 2010
Firstpage
4481
Lastpage
4484
Abstract
The advent of GPUs with programmable shaders on handheld devices has motivated embedded application developers to utilize GPU to offload computationally intensive tasks and relieve the burden from embedded CPU. In this work, we propose an image processing toolkit on handheld GPU with programmable shaders using OpenGL ES 2.0 API. By using the image processing toolkit, we show that a range of image processing algorithms map readily to handheld GPU. We employ real-time video scaling, cartoon-style non-photorealistic rendering, and Harris corner detector as our example applications. In addition, we propose techniques to achieve increased performance with optimized shader design and efficient sharing of GPU workload between vertex and fragment shaders. Performance is evaluated in terms of frames per second at varying video stream resolution.
Keywords
application program interfaces; computer graphic equipment; coprocessors; notebook computers; optimisation; rendering (computer graphics); video streaming; API; GPU; Harris corner detector; OpenGL ES 2.0; cartoon style non photorealistic rendering; embedded CPU; handheld device; image processing; optimization; programmable shaders; real time video scaling; video stream resolution; Graphics processing unit; Image color analysis; Pixel; Real time systems; Rendering (computer graphics); Streaming media; GPGPU; GPU; OpenGL ES 2.0; mobile computing; mobile devices;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing (ICIP), 2010 17th IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1522-4880
Print_ISBN
978-1-4244-7992-4
Electronic_ISBN
1522-4880
Type
conf
DOI
10.1109/ICIP.2010.5651740
Filename
5651740
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