• DocumentCode
    3338264
  • Title

    Dynamic difficulty adjustment of game AI for video game Dead-End

  • Author

    Yu, Xinrui ; He, Suoju ; Gao, Yuan ; Yang, Jiajian ; Sha, Lingdao ; Zhang, Yidan ; Ai, Zhaobo

  • Author_Institution
    Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2010
  • fDate
    23-25 June 2010
  • Firstpage
    583
  • Lastpage
    587
  • Abstract
    To create a satisfactory game opponent is to optimize player\´s experience through creation of an dynamic balanced game, which means that win-rate of players is adjusted according to their ability. The most commonly used approach for generating satisfactory game opponent is Dynamic Difficulty Adjustment (DDA), which is to dynamically adjust challenge level of the opponent according to the player\´s skill level. However, DDA currently used is relatively simple and implementing DDA by adjusting opponent\´s intelligence is still challenging. In this paper, we propose to use Artificial Neural Network(ANN) to implement DDA and unsupervised learning methodologies to improve the performance of ANN. ANN-controlled Non-Player Characters (NPC) can make "wise" decision based on collected attributes of all the characters in the game. Different ANNs can provide different win-rates for different player strategies, which can achieve the dynamic balance we expected and enhance the user experience of games.
  • Keywords
    Artificial intelligence; Artificial neural networks; Clustering algorithms; Dogs; Games; Helium; Humans; Software engineering; Testing; Unsupervised learning; ANN; DDA; clustering; player strategy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Sciences and Interaction Sciences (ICIS), 2010 3rd International Conference on
  • Conference_Location
    Chengdu, China
  • Print_ISBN
    978-1-4244-7384-7
  • Electronic_ISBN
    978-1-4244-7386-1
  • Type

    conf

  • DOI
    10.1109/ICICIS.2010.5534761
  • Filename
    5534761