DocumentCode :
3338451
Title :
Calligraphy visualization based on game engines
Author :
Yingfei Wu ; Zhenming Yuan ; Dibin Zhou ; Yizhou Cai
Author_Institution :
Hangzhou Inst. of Service Eng., Hangzhou Normal Univ., Hangzhou, China
Volume :
01
fYear :
2013
fDate :
16-18 Dec. 2013
Firstpage :
91
Lastpage :
95
Abstract :
Learning Chinese calligraphy is a hard task, especially for beginners. Traditional methods of learning calligraphy usually bases on teaching face-to-face or teaching hand-by-hand. In order to let users learn how calligraphic character is written step-by-step and enjoy the art of calligraphy, we present an approach to animate its writing process by visualization methods. Based on the above research, an App is developed by which learners can exercise on iPad and the final evaluation result is given by the system according the similarity of structure and stroke order between the original image and user´s writing track. We put the system into use in some schools. The experiment result shows that it can improve the interest of learners and shorten the learning period.
Keywords :
art; computer aided instruction; computer animation; computer games; data visualisation; mobile computing; Chinese calligraphy learning; app; calligraphic character; calligraphy visualization; face-to-face teaching; game engines; hand-by-hand teaching; iPad; writing process animation; Education; Engines; Games; Java; Three-dimensional displays; Visualization; Writing; Calligrpahic Learning; Game Engines; Heritage Visualizaiton; Vitual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Signal Processing (CISP), 2013 6th International Congress on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4799-2763-0
Type :
conf
DOI :
10.1109/CISP.2013.6744072
Filename :
6744072
Link To Document :
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