DocumentCode :
3338638
Title :
GPU-Based Simulation of Large-Scope Ocean Wave
Author :
Li Su-Jun ; Wu Ling-da
Author_Institution :
Multimedia R&D Center, Nat. Univ. of Defense Technol., Changsha
fYear :
2008
fDate :
24-26 April 2008
Firstpage :
92
Lastpage :
95
Abstract :
The realistic modeling and rendering of ocean surface is one of hotspot and difficult problems of computer graphic. Most of the recent ocean wave simulation is based on plane and is in a limited region They didn\´t consider the factor of Earth curvature and the edge between ocean and land, can\´t be used on digital earth flat. In this paper, a new method of GPU-based simulation of large-scope ocean wave is presented, it not only consider the factor of Earth curvature, but also the edge between ocean and land, can be used on digital Earth. First, ocean wave model considering sphere curvature is presented. The model not only reduces computation obviously, but also resolves the "compress phenomenon" at the high latitude. Then, the visible part of the ocean surface is sampled with screen-sub division algorithm. Finally, the cost computation of vertexes and color of ocean wave are performed by the programmability of the modern GPU. Results show that the method is efficient and users can fly over ocean surface of digital globe in interactive rates on common PC graphics hardware.
Keywords :
computer graphics; geophysics computing; ocean waves; computer graphic; earth curvature; graphics processing unit; large-scope ocean wave; screen-subdivision algorithm; sphere curvature; Computational efficiency; Computational modeling; Earth; Graphics; Hardware; Ocean waves; Optical surface waves; Rendering (computer graphics); Sea surface; Surface waves;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Ubiquitous Engineering, 2008. MUE 2008. International Conference on
Conference_Location :
Busan
Print_ISBN :
978-0-7695-3134-2
Type :
conf
DOI :
10.1109/MUE.2008.118
Filename :
4505700
Link To Document :
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