• DocumentCode
    3339838
  • Title

    Optimized Implementation of Ray Tracing on Cell Broadband Engine

  • Author

    Li, Bo ; Jin, Hai ; Shao, Zhiyuan ; Li, Yong ; Liu, Xin

  • Author_Institution
    Sch. of Comput. Sci. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan
  • fYear
    2008
  • fDate
    24-26 April 2008
  • Firstpage
    438
  • Lastpage
    443
  • Abstract
    Ray tracing is a global illumination based on rendering method. It could produce very high-quality image. But rendering is also a very time-consuming procedure. In this paper, we map a Whitted-style recursive ray tracing on Cell Broadband Engine processor (Cell BE) with a number of optimization techniques according to the architecture characteristics of Cell BE processor, which include adaptive task scheduling, software managed cache, double buffering, packets of primary rays through SIMD unit. Through experiments, we show our implementation can harness the Cell BE processing power to up-limit.
  • Keywords
    optimisation; ray tracing; rendering (computer graphics); Whitted-style recursive ray tracing; adaptive task scheduling; cell broadband engine; double buffering; optimization techniques; ray tracing; rendering method; software managed cache; Computer architecture; Engines; Layout; Light sources; Lighting; Multimedia systems; Optical reflection; Parallel processing; Ray tracing; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Ubiquitous Engineering, 2008. MUE 2008. International Conference on
  • Conference_Location
    Busan
  • Print_ISBN
    978-0-7695-3134-2
  • Type

    conf

  • DOI
    10.1109/MUE.2008.83
  • Filename
    4505765